Campaign Framework
Campaign Structure
This page will describe how the campaign runs: joining, leaving, campaign cycles, territories, gang legacies, and the shared state of the underhive.
Player Onboarding
Add guidance for new gangs, returning gangs, gang rating expectations, and what players should bring to their first game.
Campaign Cycles
Define the rhythm of the campaign here: when events trigger, when territories update, and how downtime or catch-up games are handled.
Cycle Events
Placeholder for arbitrator events, market changes, environmental hazards, and scenario prompts.
Gang Legacies
Placeholder for persistent scars, reputations, alliances, grudges, and retired gangs.
Tracking Later
Future versions may track gangs, battles, territories, resources, and campaign history. For now, this app is the player-facing guide.