Campaign
Side Battles
Encouraged. Not compulsory. But as advertising from the 1980s - just do it.
How It Works
Players can participate in up to 2 games per month that include fighting for or defending territories. However, anyone keen for more bloodshed can play additional scenarios. These do not generate reputation or credits (from the scenario) - just XP for gangers. Injuries from previous matches, such as fighters in recovery, carry over into and out of these games.
As always, three- and four-player games are not only welcome but encouraged.
Players can choose any scenario they want, are recommended to pick ones from their House of... books, or can roll a D6 on the table below.
Side Battle Scenarios
| D6 | Scenario | Notes |
|---|---|---|
| 1 | 14. Downtown Dust-Up | Two gangs brawl through a crowded settlement with civilians in the way. Both crews deploy scattered across the board alternating placement. Bystanders can be caught in the crossfire - getting them killed costs reputation. Drive the enemy off or wipe them out. |
| 2 | 18. Archaeo-Hunters | Both gangs are after the same rumoured archaeo-hoard, guarded by a roaming mining automata armed with a meltagun and rock cutter. Control the automata to crack open the vault entrance. Custom crew (D3+7). The gang that gets into the vault wins. |
| 3 | 19. Escort Mission | The defender must shepherd an uphive agent safely off the board while the attacker tries to stop them. The agent moves with the defender's crew and is treated as a fighter. Defender wins by getting the agent to safety; attacker wins by taking the agent out of action. |
| 4 | 21. Murder Cyborg | A routine gang fight takes a nasty turn when one fighter is revealed to be a Murder Cyborg with full eradication protocols active. Custom crew of 8 each. Both gangs must deal with the cyborg - whoever destroys it wins. Any other result is a draw. |
| 5 | 25. Claim the Spire | Both gangs scramble up towers and walkways to hold the highest ground. Score 1 VP per round for having the highest-placed fighter, plus 1 VP per enemy taken out of action. Terrain should feature tall spires and connecting gangways - the higher the better. |
| 6 | 29. Monster Hunt | A massive beast is loose and both gangs want the bounty. A Sump Horror (or equivalent) stalks the board independently, attacking anyone nearby. Hybrid crew (D3+7). Whoever lands the killing blow on the beast wins. |